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What sort of elements do you like to see in a platforming le

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What sort of elements do you like to see in a platforming le Empty What sort of elements do you like to see in a platforming level?

Post  Ghados Wed May 20, 2009 11:01 pm

I'm all ears. Smile
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Post  zim1985 Thu May 21, 2009 12:00 am

First off, thanks to Ghados for sparking conversation for new members to work off of.

In a platforming level, I link to see some action like a challenge or some kind of cool thing that makes it interesting. You know something like while you are swinging across a gas pit the thing you are swinging on breaks and then you start falling, but some rocks fall and you land on them. That kind of stuff.

Also, as a Reviewer, I like to see changes in mood and music (which helps with mood) and like to see a variance in materials that fit the area and the mood of the level if possible. I also like to see detail, especially in platforers cuz I like them to be interesting and fun to look at.

Going with the first thing I said, I really think well worked out and new gameplay ideas are a necessity to a platforming level, especially if it is to become a hit. Gameplay makes a level interesting and fun because the player isn't used to it.

Ummm, sorry for that rant... bounce I really like platforming levels lol!
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Post  tanrockstan34 Thu May 21, 2009 5:43 am

I like a challenging level but not to hard so everyone can complete it. Its good if you choose a theme and then find materails that go with that theme and by theme I kinda mean like backround. Good and varying music during the level is great. Very Happy Lots and lots of sound effects. I love sound effects it makes a level a little greater. Also surprises. Like your walking on a platform and all of a sudden a big spiky wall is comng at you so you have to turn around. Then there is another way to go. You could also have little mini-games.

I think it is very important to create your own things. Like 25% MM objects and 75% your creations.

Go platforming levels. Laughing
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Post  denib Thu May 21, 2009 3:39 pm

When I play a level I like to see good pacing what I mean is no dead spots where nothing is happening . Also I don't like weak transitions from one element of the level to another.
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Post  Ryuk Tue May 26, 2009 3:45 pm

Defiantly...BLOWING *BLEEP* UP!!!!
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Post  zim1985 Tue May 26, 2009 5:19 pm

Ryuk wrote:Defiantly...BLOWING *BLEEP* UP!!!!
Nice to finally have you Ryuk!
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Post  Ryuk Wed May 27, 2009 4:34 pm

Yeah, sorry finals and what not make it hard to continually Stay on
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Post  zim1985 Wed May 27, 2009 5:29 pm

It's okay!
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Post  tanrockstan34 Sat Jun 13, 2009 5:48 am

Oh yeah, put lots of bombs. Everyone loves bombs in a level.
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Post  zim1985 Sun Jun 14, 2009 1:57 am

I love bombs. Especially when you have to do things to avoid them cuz it adds a sense of urgency/suspense to the level.
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Post  tanrockstan34 Sun Jun 14, 2009 6:20 am

Yeah I love the bomb survival levels. There used to be to many though. But I have hearted at least 7.
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